// ============================================================================
//  gDestroyerFire.uc ::
// ============================================================================
class gDestroyerFire extends gProjectileFire;

// ============================================================================
// DefaultProperties
// ============================================================================

defaultproperties
{
     AccuracyBase=0.050000
     AccuracyRecoilShots=3.000000
     AccuracyRecoilRegen=1.000000
     StartOffset=(X=40.000000,Y=10.000000)
     bSplashDamage=True
     bRecommendSplashDamage=True
     bPawnRapidFireAnim=True
     bModeExclusive=False
     PreFireAnim=
     FireLoopAnim=
     FireEndAnim=
     ReloadAnim=
     TweenTime=0.050000
     FireSound=ProceduralSound'TFMedia.Destroyer.de_fire_proc'
     NoAmmoSound=None
     FireRate=0.800000
     AmmoClass=Class'Taskforces.gDestroyerAmmo'
     AmmoPerFire=7
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=50.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=1.000000,Y=1.000000,Z=1.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.000000
     ProjectileClass=Class'Taskforces.gDestroyerProjectile'
     BotRefireRate=0.990000
}
